|Level, degree of commitment in original study programme||Advanced module, compulsory elective module|
|Forms of teaching and learning,
|Lecture (4 SWS), recitation class (2 SWS), |
270 hours (90 h attendance, 180 h private study)
Course requirement: Successful completion of at least 50 percent of the points from the weekly exercises as well as at least 2 presentations of the tasks.
Examination type: Oral or written examination
|German,The grading is done with 0 to 15 points according to the examination regulations for study course M.Sc. Computer Sciences.|
|Original study programme||M.Sc. Informatik / Vertiefungsbereich Informatik|
|One semester, |
In der Regel jedes Sommersemester
|Person in charge of the module's outline||Prof. Dr. Thorsten Thormählen|
- Simulation of light transport
- Global Lighting Methods
- Efficient programming of stream processors
- 3D modelling and compositing
- Volume rendering
In this module, methods are presented that enable the participants to create computer-generated images of high visual quality. This includes topics such as: Modeling a dynamic virtual 3D scene, free-form curves and surfaces, methods for global illumination, or rendering of volumetric data. Another objective of the course is to give participants an understanding of the architecture of current graphics cards, such that the graphics card is recognized as an extremely powerful stream processor with multiple parallel processing units that can also be used for complex calculations outside the realm of computer graphics. Parallel programming of the graphics card using CUDA is trained by practical examples. In addition, the course aims at improving the overall ability of the participants to perform scientific work, to solve problems, and to communicate.
None. The competences taught in the following modules are recommended: Object-oriented Programming, Graphics Programming.
- Foley, James D.; Dam, Andries van; Feiner, Steven K.; Hughes, John F.: Computer Graphics - Principles and Practice, Addison Wesley, 1990; Zeppenfeld, Klaus: Lehrbuch der Grafikprogrammierung, Spektrum Akademischer Verlag, 2003/2004; Encarnacao, J.; Straßer, W.; Klein, R.: Graphische Datenverarbeitung I und II, Oldenbourg, 1996; Bungartz, Hans Joachim; Griebel, Michael; Zenger, Christoph: Einführung in die Computergraphik, Vieweg 2002; Bender, Michael; Brill, Manfred: Computergrafik., Hanser 2003; Watt, Alan: 3D Computer Graphics, Addison-Wesley 1999; Watt, Alan; Policarpo, Fabio: 3D Games: Real-time Rendering and Software Technology, Addison Wesley, 2001.
This page describes a module according to the latest valid module guide in Wintersemester 2020/21. Most rules valid for a module are not covered by the examination regulations and can therefore be updated on a semesterly basis. The following versions are available in the online module guide:
- WiSe 2016/17 (no corresponding element)
- SoSe 2018 (no corresponding element)
- WiSe 2018/19
- WiSe 2019/20
- WiSe 2020/21
- SoSe 2021
- WiSe 2021/22
- WiSe 2022/23
The module guide contains all modules, independent of the current event offer. Please compare the current course catalogue in Marvin.
The information in this online module guide was created automatically. Legally binding is only the information in the examination regulations (Prüfungsordnung). If you notice any discrepancies or errors, we would be grateful for any advice.