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Graphics Programming
(dt. Grafikprogrammierung)

Level, degree of commitment in original study programme Intermediate module, compulsory elective module
Forms of teaching and learning,
Lecture (4 SWS), recitation class (2 SWS),
270 hours (90 h attendance, 180 h private study)
Credit points,
formal requirements
9 CP
Course requirement: Successful completion of at least 50 percent of the points from the weekly exercises as well as at least 2 presentations of the tasks.
Examination type: Oral or written examination
The grading is done with 0 to 15 points according to the examination regulations for study course B.Sc. Computer Sciences.
Original study programme B.Sc. Informatik / Informatik Wahlpflichtmodule
One semester,
In der Regel jedes Wintersemester
Person in charge of the module's outline Prof. Dr. Thorsten Thormählen


  • Graphical user interfaces
  • Representation and representation of 2D objects
  • Rasterization method
  • Polygon meshes
  • Object transformations
  • Cameras
  • Textures
  • Light and materials
  • Shadows and reflections

Qualification Goals

This modul teaches how to create interactive computer graphics applications. This includes the general concepts of computer graphics, which are independent of the programming environment, such as the mathematical description of 2D and 3D objects, lights and cameras, the representation of the 3D scene in a hierarchical scene graph, or a mathematical description of materials and their reflectance properties. By programming examples in a practice-oriented programming environment, the participants learn all the techniques necessary to independently implement their own computer graphics project in the future. To this end, also basics for creating graphical user interfaces are taught. In addition, the course aims at improving the overall ability of the participants to perform scientific work, to solve problems, and to communicate.


None. The competences taught in the following modules are recommended: Object-oriented Programming, either Algorithms and Data Structures or Practical Informatics II: Data Structures and Algorithms for Pre-Service-Teachers.

Recommended Reading

  • Dave Shreiner. OpenGL Programming Guide : The Official Guide to Learning OpenGL, 2010;
  • Randi J. Rost, Bill Licea-Kane: OpenGL Shading Language, 2010;
  • Alan Watt. 3D Computer Graphics, Third Edition, 1999;
  • James D. Foley, Andries VanDam, Steven K. Feiner, John F. Hughes. Computer Graphics: Principles and Practice in C, Second Edition, 1995;

Please note:

This page describes a module according to the latest valid module guide in Wintersemester 2021/22. Most rules valid for a module are not covered by the examination regulations and can therefore be updated on a semesterly basis. The following versions are available in the online module guide:

The module guide contains all modules, independent of the current event offer. Please compare the current course catalogue in Marvin.

The information in this online module guide was created automatically. Legally binding is only the information in the examination regulations (Prüfungsordnung). If you notice any discrepancies or errors, we would be grateful for any advice.