// This code example is created for educational purpose
// by Thorsten Thormaehlen (contact: www.thormae.de).
// It is distributed without any warranty.

#include <GL/glew.h>
#include <GL/freeglut.h> // we use glut here as window manager

#define _USE_MATH_DEFINES
#include <math.h>

#include <iostream>
#include <string>
#include <sstream>
#include <vector>
using namespace std;

class Renderer {

private:
  struct Vertex
  {
    float position[3];
    float color[4];
  };

public:
  float t;
private:
  enum {Triangle, numVAOs};
  enum {TriangleAll, numVBOs};
  GLuint vaoID[numVAOs];
  GLuint bufID[numVBOs];
  int triangleVertNo;

public:
  // constructor
  Renderer() : t(0.0), triangleVertNo(0) {}
  //destructor
  ~Renderer() {
    glDeleteVertexArrays(numVAOs, vaoID);
    glDeleteBuffers(numVBOs, bufID);
  }

public:
  void init() {
    glEnable(GL_DEPTH_TEST);

    // create a Vertex Array Objects (VAO)
    glGenVertexArrays(numVAOs, vaoID);

    // generate a Vertex Buffer Object (VBO)
    glGenBuffers(numVBOs, bufID);

    // binding the Triangle VAO
    glBindVertexArray(vaoID[Triangle]);

    float triangleVertexData[] = {
       0.0f, 0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
      -0.5f,-0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f,
       0.5f,-0.5f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f,
    };
    triangleVertNo = 3;

    glBindBuffer(GL_ARRAY_BUFFER, bufID[TriangleAll]);
    glBufferData(GL_ARRAY_BUFFER, triangleVertNo*sizeof(Vertex),
                 triangleVertexData, GL_STATIC_DRAW);

    int stride = sizeof(Vertex);

    // position
    int vertexLoc = 0;
    glVertexAttribPointer(vertexLoc, 3, GL_FLOAT, GL_FALSE, stride, NULL);
    glEnableVertexAttribArray(vertexLoc);
  }


  void resize(int w, int h) {
    glViewport(0, 0, w, h);
  }

  void display() {
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    // bind Triangle VAO
    glBindVertexArray(vaoID[Triangle]);
    // render data
    glDrawArrays(GL_TRIANGLES, 0, triangleVertNo);
  }
};


//this is a static pointer to a Renderer used in the glut callback functions
static Renderer *renderer;

//glut static callbacks start
static void glutResize(int w, int h) 
{
  renderer->resize(w,h);
}

static void glutDisplay() 
{
  renderer->display();
  glutSwapBuffers();
  glutReportErrors();
}

static void timer(int v) 
{
  float offset = 1.0f;
  renderer->t += offset;
  glutDisplay();
  glutTimerFunc(unsigned(20), timer, ++v);
}

int main(int argc, char **argv) 
{
  glutInit(&argc, argv);
  glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
  glutInitWindowPosition(100,100);
  glutInitWindowSize(320, 320);

  glutCreateWindow("First OpenGL 3 Forward Compatible Example");
  GLenum err = glewInit();
  if (GLEW_OK != err) {
    fprintf(stderr, "Glew error: %s\n", glewGetErrorString(err));
  }
  glutDisplayFunc(glutDisplay);
  //glutIdleFunc(glutDisplay);
  glutReshapeFunc(glutResize);

  renderer = new Renderer;
  renderer->init();

  glutTimerFunc(unsigned(20), timer, 0);

  glutMainLoop();
}