// This code example is created for educational purpose // by Thorsten Thormaehlen (contact: www.thormae.de). // It is distributed without any warranty. #include #include #include #include #include #include #include #include using namespace std; #include class Renderer : protected QOpenGLFunctions_3_1 { private: struct Vertex { float position[3]; float color[4]; }; public: float t; private: enum {Triangle, numVAOs}; enum {TriangleAll, numVBOs}; GLuint vaoID[numVAOs]; GLuint bufID[numVBOs]; int triangleVertNo; int cubeIndicesNo; public: // constructor Renderer() : t(0.0), triangleVertNo(0), cubeIndicesNo(0) {} public: void init() { initializeOpenGLFunctions(); glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH); // create a Vertex Array Objects (VAO) glGenVertexArrays(numVAOs, vaoID); // generate a Vertex Buffer Object (VBO) glGenBuffers(numVBOs, bufID); // binding the Triangle VAO glBindVertexArray(vaoID[Triangle]); float triangleVertexData[] = { 0.0f, 0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, -0.5f,-0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.5f,-0.5f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, }; triangleVertNo = 3; glBindBuffer(GL_ARRAY_BUFFER, bufID[TriangleAll]); glBufferData(GL_ARRAY_BUFFER, triangleVertNo*sizeof(Vertex), triangleVertexData, GL_STATIC_DRAW); int stride = sizeof(Vertex); char *offset = (char*)NULL; // position int vertexLoc = 0; glVertexAttribPointer(vertexLoc, 3, GL_FLOAT, GL_FALSE, stride, offset); glEnableVertexAttribArray(vertexLoc); } void resize(int w, int h) { glViewport(0, 0, w, h); } void display() { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // bind Triangle VAO glBindVertexArray(vaoID[Triangle]); // render data glDrawArrays(GL_TRIANGLES, 0, triangleVertNo); } void dispose() { glDeleteVertexArrays(numVAOs, vaoID); glDeleteBuffers(numVBOs, bufID); } }; class MyWidget : public QOpenGLWidget { private: Renderer *renderer; public: MyWidget(QWidget *parent = NULL) : QOpenGLWidget(parent) { this->setWindowTitle("First OpenGL 3 Forward Compatible Example"); this->resize(320, 320); renderer = new Renderer(); } ~MyWidget() { makeCurrent(); renderer->dispose(); doneCurrent(); delete renderer; } protected: void initializeGL() { renderer->init(); } void resizeGL(int w, int h){ renderer->resize(w, h); } void paintGL() { renderer->display();} }; int main (int argc, char* argv[]) { // create a QApplication object that handles initialization, // finalization, and the main event loop QApplication appl(argc, argv); MyWidget widget; // create a widget widget.show(); //show the widget and its children return appl.exec(); // execute the application }