// This code example is created for educational purpose
// by Thorsten Thormaehlen (contact: www.thormae.de).
// It is distributed without any warranty.

#include <GL/freeglut.h> // we use glut here as window manager

#include <math.h>
#ifndef M_PI 
#define M_PI 3.1415926535897932385f 
#endif

#include <sstream>
#include <fstream>
#include <iostream>
#include <vector>
using namespace std;



class Renderer {

public:
  Renderer() : rot1(0.0),  rot2(0.0),  rot3(0.0) {}

public:
  void display() {
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();

    // view scene from the side
    glTranslatef(0.0f,0.0f,-3.0f);
    glRotatef( -45.0f, 0.0f, 0.0f, 1.0f);
    glRotatef( -45.0f, 0.0f, 1.0f, 0.0f);
    glRotatef( 135.0f, 1.0f, 0.0f, 0.0f);

    // rotate around z
    glRotatef(rot1, 0.0f, 0.0f, 1.0f);
    glColor3f(0.0f, 0.0f, 1.0f);
    drawCoordinateAxisZ();

    // rotate around local y
    glRotatef(rot2, 0.0f, 1.0f, 0.0f);
    glColor3f(0.0f, 1.0f, 0.0f);
    drawCoordinateAxisY();

    // rotate around local x
    glRotatef(rot3, 1.0f, 0.0f, 0.0f);
    glColor3f(1.0f, 0.0f, 0.0f);
    drawCoordinateAxisX();

    // draw the plane in the local coordinate system
    drawToyPlane();
  }

  void init() {

    // read vertex data from file
    std::ifstream input("ToyPlaneData.txt");
    if(!input) {
      cout << "Can not find vertex data file \"ToyPlaneData.txt\"" << endl;
    } else {
      int vertSize;
      double vertData;
      if(input >> vertSize) {
        if(vertSize > 0) {
          toyPlaneData.resize(vertSize);
          int i = 0;
          while(input >> vertData && i < vertSize) {
            // store it in the vector.
            toyPlaneData[i] = vertData;
            i++;
          }
          if(i != vertSize || vertSize % 3) toyPlaneData.resize(0);
        }
      }
      input.close();
    }


    // set opengl states
    glEnable(GL_DEPTH_TEST);
  }

  void resize(int w, int h) {
    // ignore this for now
    glViewport(0, 0, w, h);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective (45.0, (float)w/(float)h, 0.1, 10.0);
  }

  void dispose() {
  }
public:
  float rot1;
  float rot2;
  float rot3;
  std::vector <double> toyPlaneData; 

private:
  void drawCoordinateAxisZ() {
    glBegin(GL_LINE_LOOP); // circle in x-y plane
    for(int a=0; a<360; a+=10) {
      float angle = M_PI / 180.0f * a;
      glVertex3f(cos(angle), sin(angle), 0.0);
    }
    glEnd();

    glBegin(GL_LINES);
    glVertex3f(0.9f, 0.0f, 0.0f); // x-axis
    glVertex3f(1.0f, 0.0f, 0.0f);
    glVertex3f(0.0f, 0.9f, 0.0f); // y-axis
    glVertex3f(0.0f, 1.0f, 0.0f);
    glVertex3f(0.0f, 0.0f,-1.0f); // z-axis
    glVertex3f(0.0f, 0.0f, 1.0f);
    glEnd();

    glBegin(GL_TRIANGLES); // z-axis tip
    glVertex3f(0.0f,-0.1f, 0.9f);
    glVertex3f(0.0f, 0.0f, 1.0f);
    glVertex3f(0.0f, 0.1f, 0.9f);
    glEnd();
  }

  void drawCoordinateAxisX() {
    glPushMatrix();
    glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
    drawCoordinateAxisZ();
    glPopMatrix();
  }

  void drawCoordinateAxisY() {
    glPushMatrix();
    glRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
    drawCoordinateAxisZ();
    glPopMatrix();
  }

  void drawToyPlane() {
    glColor3f(0.5f, 0.5f, 0.5f);
    glBegin(GL_TRIANGLES);
    for(unsigned i=0; i < toyPlaneData.size(); i+=3) {
      glVertex3d(toyPlaneData[i],toyPlaneData[i+1], toyPlaneData[i+2]);
    }
    glEnd();
  }
};

//this is a static pointer to a Renderer used in the glut callback functions
static Renderer *renderer;

//glut static callbacks start
static void glutResize(int w, int h) 
{
  renderer->resize(w,h);
}

static void glutDisplay() 
{
  renderer->display();
  glutSwapBuffers();
}

static void glutKeyboard(unsigned char key, int x, int y) {
  bool redraw = false;
  float offset = 2.5f;

  if (glutGetModifiers() & GLUT_ACTIVE_ALT) {
    offset = -offset;
  }
  switch(key) {
    case '1':
      renderer->rot1 += offset;
      redraw = true;
      break;
    case '2':
      renderer->rot2 += offset;
      redraw = true;
      break;
    case '3':
      renderer->rot3 += offset;
      redraw = true;
      break;
    case '0':
      renderer->rot1 = 0.0f;
      renderer->rot2 = 0.0f;
      renderer->rot3 = 0.0f;
      redraw = true;
      break;
  }
  if(redraw) {
    std::stringstream ss;
    ss << "Yaw " <<  renderer->rot1 <<", Pitch " << renderer->rot2 << ", Roll " << renderer->rot3;
    glutSetWindowTitle(ss.str().c_str());
    glutDisplay();
  }
}

static void glutClose()
{
  renderer->dispose();
}

int main(int argc, char **argv) 
{
  glutInit(&argc, argv);
  glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
  glutInitWindowPosition(100,100);
  glutInitWindowSize(320, 320);

  glutCreateWindow("Use 1, 2, and 3 keys to rotate (ALT+key rotates in other direction)");

  glutDisplayFunc(glutDisplay);
  //glutIdleFunc(glutDisplay);
  glutReshapeFunc(glutResize);
  glutKeyboardFunc(glutKeyboard);
  glutCloseFunc(glutClose);

  renderer = new Renderer;
  renderer->init();

  glutMainLoop();
}