// This code example is created for educational purpose // by Thorsten Thormaehlen (contact: www.thormae.de). // It is distributed without any warranty. #include #include #include #include #include #include #include #include #include using namespace std; #include class Renderer : protected QOpenGLFunctions_2_0 { private: struct Vertex { float position[3]; float color[4]; float texCoord[2]; float normal[3]; }; public: float t; int mode; private: GLuint vertBufID; GLuint texID; int vertNo; public: // constructor Renderer() : t(0.0), mode(0), vertBufID(0), texID(0), vertNo(0) {} public: void init() { initializeOpenGLFunctions(); glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH); // generating VBO input data std::vector data; int perVertexFloats = (3+4+2+3); loadVertexData(findFile("pushbike.vbo", "qt", 5), data, perVertexFloats); vertNo = int(data.size()) / perVertexFloats; // generating vertex VBO glGenBuffers(1, &vertBufID); glBindBuffer(GL_ARRAY_BUFFER, vertBufID); glBufferData(GL_ARRAY_BUFFER, vertNo*sizeof(Vertex), &data[0], GL_STATIC_DRAW); texID = loadTexture(findFile("checkerboard.ppm", "qt", 5)); } void resize(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective (30.0, (float)w/(float)h, 1.0, 10.0); } void display() { glClearColor(0.3f, 0.3f, 0.3f, 0.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // camera orbits in the z=1.5 plane // and looks at origin double rad = M_PI / 180.0f * t; gluLookAt(1.5f*float(cos(rad)), 1.5f*float(sin(rad)), 1.5f, // eye 0.0f, 0.0f, 0.0f, // look at 0.0f, 0.0f, 1.0f); // up // activating VBO glBindBuffer(GL_ARRAY_BUFFER, vertBufID); int stride = sizeof(Vertex); char *offset = (char*)NULL; // position glVertexPointer(3, GL_FLOAT, stride, offset); glEnableClientState(GL_VERTEX_ARRAY); // color offset = (char*)NULL + 3*sizeof(float); glColorPointer(4, GL_FLOAT, stride, offset); glEnableClientState(GL_COLOR_ARRAY); // texture offset = (char*)NULL + (3+4)*sizeof(float); glTexCoordPointer(2, GL_FLOAT, stride, offset); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // normals offset = (char*)NULL + (3+4+2)*sizeof(float); glNormalPointer(GL_FLOAT, stride, offset); glEnableClientState(GL_NORMAL_ARRAY); // bind texture if(mode == 0) { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texID); }else{ glDisable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, 0); } // render data glDrawArrays(GL_TRIANGLES, 0, vertNo); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisable(GL_TEXTURE_2D); } void dispose() { if(vertBufID !=0) glDeleteBuffers( 1, &vertBufID); if(texID !=0) glDeleteTextures( 1, &texID); } private: // returns a valid textureID on success, otherwise 0 GLuint loadTexture(const std::string &filename) { unsigned width; unsigned height; int level = 0; int border = 0; std::vector imgData; // load image data if(!loadPPMImageFlipped(filename, width, height, imgData)) return 0; // data is aligned in byte order glPixelStorei(GL_UNPACK_ALIGNMENT, 1); //request textureID GLuint textureID; glGenTextures( 1, &textureID); // bind texture glBindTexture( GL_TEXTURE_2D, textureID); //define how to filter the texture (important but ignore for now) glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //texture colors should modulate the original color values glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); // specify the 2D texture map glTexImage2D(GL_TEXTURE_2D, level, GL_RGB, width, height, border, GL_RGB, GL_UNSIGNED_BYTE, &imgData[0]); // return unique texture identifier return textureID; } bool loadPPMImageFlipped(const std::string &filename, unsigned &width, unsigned &height, std::vector &imgData) { ifstream input(filename.c_str(), ifstream::in | ifstream::binary); if(!input) { // cast istream to bool to see if something went wrong QMessageBox msgBox; msgBox.setText(QString("Can not find texture data file ")+QString(filename.c_str())); msgBox.exec(); return false; } input.unsetf(std::ios_base::skipws); string line; input >> line >> std::ws; if (line != "P6") { QMessageBox msgBox; msgBox.setText("File is not PPM P6 raw format"); msgBox.exec(); return false; } width = 0; height = 0; unsigned depth = 0; unsigned readItems = 0; unsigned char lastCharBeforeBinary; while (readItems < 3) { input >> std::ws; if(input.peek() != '#') { if (readItems == 0) input >> width; if (readItems == 1) input >> height; if (readItems == 2) input >> depth >> lastCharBeforeBinary; readItems++; }else{ // skip comments std::getline(input, line); } } if(depth >= 256) { QMessageBox msgBox; msgBox.setText("Only 8-bit PPM format is supported"); msgBox.exec(); return false; } unsigned byteCount = width * height * 3; imgData.resize(byteCount); input.read((char*)&imgData[0], byteCount*sizeof(unsigned char)); // vertically flip the image because the image origin // in OpenGL is the lower-left corner unsigned char tmpData; for(unsigned y=0; y < height / 2; y++) { int sourceIndex = y * width * 3; int targetIndex = (height-1-y) * width *3; for(unsigned x=0; x < width*3; x++) { tmpData = imgData[targetIndex]; imgData[targetIndex] = imgData[sourceIndex]; imgData[sourceIndex] = tmpData; sourceIndex++; targetIndex++; } } return true; } bool loadVertexData(const std::string &filename, std::vector &data, unsigned perVertexFloats) { // read vertex data from file ifstream input(filename.c_str()); if(!input) { QMessageBox msgBox; msgBox.setText("Can not find vertex data file"); msgBox.exec(); return false; } else { int vertSize; double vertData; if(input >> vertSize) { if(vertSize > 0) { data.resize(vertSize); int i = 0; while(input >> vertData && i < vertSize) { // store it in the vector. data[i] = float(vertData); i++; } if(i != vertSize || vertSize % perVertexFloats) data.resize(0); } } input.close(); } return false; } bool fileExists(const std::string& filename) { ifstream myfile(filename.c_str()); if (!myfile.is_open()) { return false; } myfile.close(); return true; } std::string findFile(const std::string& filename, const std::string& subdir, int depth) { int counter = 0; std::string path(""); while (counter < depth) { if (fileExists(path + filename)) return path + filename; if (fileExists(path + "/" + subdir + "/" + filename)) return path + "/" + subdir + "/" + filename; path += "../"; counter++; } return filename; } }; class MyWidget : public QOpenGLWidget { private: Renderer *renderer; QTimer *timer; public: MyWidget(QWidget *parent = NULL) : QOpenGLWidget(parent) { this->setWindowTitle("Interleaved Data VBO Demo"); this->resize(320, 320); renderer = new Renderer(); timer = new QTimer(this); connect(timer, SIGNAL(timeout()), this, SLOT(update())); timer->start(30); } ~MyWidget() { makeCurrent(); renderer->dispose(); doneCurrent(); delete timer; } protected: void initializeGL() { renderer->init(); } void resizeGL(int w, int h){ renderer->resize(w, h); } void paintGL() { float offset = 1.0f; renderer->t += offset; renderer->display(); } void keyPressEvent(QKeyEvent* event){ bool redraw = false; switch(event->key()) { case '1': if(renderer->mode == 1) renderer->mode = 0; else renderer->mode = 1; redraw = true; break; } if(redraw) { this->update(); } } }; int main (int argc, char* argv[]) { // create a QApplication object that handles initialization, // finalization, and the main event loop QApplication appl(argc, argv); MyWidget widget; // create a widget widget.show(); //show the widget and its children return appl.exec(); // execute the application }