// This code example is created for educational purpose // by Thorsten Thormaehlen (contact: www.thormae.de). // It is distributed without any warranty. #include #include #include #include #include #include using namespace std; class Renderer : protected QOpenGLFunctions_2_0 { public: int mode; double alpha; public: Renderer() : mode(1), alpha(-45.0) {} public: void init() { initializeOpenGLFunctions(); glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH); } void display() { glClearColor(1.0f, 1.0f, 1.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); float m[16]; // identity glGetFloatv(GL_MODELVIEW_MATRIX, m); float angle = (M_PI / 180.0f) * float(alpha); if(mode == 1) { // cavalier m[2*4+0] = -cos(angle); m[2*4+1] = sin(angle); } if(mode == 2) { // cabinet m[2*4+0] = -cos(angle)/2.0f; m[2*4+1] = sin(angle)/2.0f; } glMultMatrixf(m); glColor3f(0.0f, 0.0f, 1.0f); drawCoordinateAxisZ(); glColor3f(0.0f, 1.0f, 0.0f); drawCoordinateAxisY(); glColor3f(1.0f, 0.0f, 0.0f); drawCoordinateAxisX(); drawUnitCube(); } void resize(int w, int h) { double aspect = double(w)/double(h); glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-2.0*aspect, 2.0*aspect, -2.0, 2.0, -5.0, 5.0); } void dispose() { } private: void drawCoordinateAxisZ() { glLineWidth(2); glBegin(GL_LINES); glVertex3f(0.0f, 0.0f, 0.0f); // z-axis glVertex3f(0.0f, 0.0f, 2.0f); glEnd(); glLineWidth(1); // z-axis tip glBegin(GL_TRIANGLES); glVertex3f( 0.0f, 0.0f, 2.0f); glVertex3f(-0.05f, 0.05f, 1.9f); glVertex3f( 0.05f, 0.05f, 1.9f); glVertex3f( 0.0f, 0.0f, 2.0f); glVertex3f( 0.05f, -0.05f, 1.9f); glVertex3f(-0.05f, -0.05f, 1.9f); glVertex3f( 0.0f, 0.0f, 2.0f); glVertex3f( 0.05f, 0.05f, 1.9f); glVertex3f( 0.05f, -0.05f, 1.9f); glVertex3f( 0.0f, 0.0f, 2.0f); glVertex3f(-0.05f, -0.05f, 1.9f); glVertex3f(-0.05f, 0.05f, 1.9f); glEnd(); glBegin(GL_POLYGON); glVertex3f( 0.05f, -0.05f, 1.9f); glVertex3f( 0.05f, 0.05f, 1.9f); glVertex3f(-0.05f, 0.05f, 1.9f); glVertex3f(-0.05f, -0.05f, 1.9f); glEnd(); } void drawCoordinateAxisX() { glPushMatrix(); glRotatef(90.0f, 0.0f, 1.0f, 0.0f); drawCoordinateAxisZ(); glPopMatrix(); } void drawCoordinateAxisY() { glPushMatrix(); glRotatef(-90.0f, 1.0f, 0.0f, 0.0f); drawCoordinateAxisZ(); glPopMatrix(); } void drawUnitCube() { glColor3f(0.0f,0.0f,0.0f); glBegin(GL_LINE_LOOP); glVertex3f(0.0f, 1.0f, 1.0f); glVertex3f(0.0f,0.0f, 1.0f); glVertex3f( 1.0f,0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f); glEnd(); glBegin(GL_LINE_LOOP); glVertex3f( 1.0f, 1.0f,0.0f); glVertex3f( 1.0f,0.0f,0.0f); glVertex3f(0.0f,0.0f,0.0f); glVertex3f(0.0f, 1.0f,0.0f); glEnd(); glBegin(GL_LINE_LOOP); glVertex3f( 1.0f, 1.0f, 1.0f); glVertex3f( 1.0f,0.0f, 1.0f); glVertex3f( 1.0f,0.0f,0.0f); glVertex3f( 1.0f, 1.0f,0.0f); glEnd(); glBegin(GL_LINE_LOOP); glVertex3f(0.0f, 1.0f,0.0f); glVertex3f(0.0f,0.0f,0.0f); glVertex3f(0.0f,0.0f, 1.0f); glVertex3f(0.0f, 1.0f, 1.0f); glEnd(); glBegin(GL_LINE_LOOP); glVertex3f( 1.0f, 1.0f,0.0f); glVertex3f(0.0f, 1.0f,0.0f); glVertex3f(0.0f, 1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f); glEnd(); glBegin(GL_LINE_LOOP); glVertex3f( 1.0f, 0.0f, 1.0f); glVertex3f(0.0f, 0.0f, 1.0f); glVertex3f(0.0f, 0.0f,0.0f); glVertex3f( 1.0f, 0.0f,0.0f); glEnd(); } }; class MyWidget : public QOpenGLWidget { private: Renderer *renderer; public: MyWidget(QWidget *parent = NULL) : QOpenGLWidget(parent) { this->setWindowTitle("Use 1 for cavalier, 2 for cabinet, 3 to change angle"); this->resize(320, 320); renderer = new Renderer(); } ~MyWidget() { makeCurrent(); renderer->dispose(); doneCurrent(); delete renderer; } protected: void initializeGL() { renderer->init(); } void resizeGL(int w, int h){ renderer->resize(w, h); } void paintGL() { renderer->display(); } void keyPressEvent(QKeyEvent* event){ bool redraw = false; QString modeStr; switch(event->key()) { case '1': renderer->mode = 1; redraw = true; modeStr = QString("cavalier"); break; case '2': renderer->mode = 2; redraw = true; modeStr = QString("cabinet"); break; case '3': renderer->alpha += 2.0f; if(renderer->alpha > 360.0f) renderer->alpha = 0.0f; redraw = true; modeStr = QString("alpha: %1").arg(renderer->alpha); break; case '0': renderer->alpha = -45.0f; redraw = true; modeStr = QString("alpha: %1").arg(renderer->alpha); break; } if(redraw) { this->update(); this->setWindowTitle(modeStr); } } }; int main (int argc, char* argv[]) { // create a QApplication object that handles initialization, // finalization, and the main event loop QApplication appl(argc, argv); MyWidget widget; // create a widget widget.show(); //show the widget and its children return appl.exec(); // execute the application }