// This code example is created for educational purpose // by Thorsten Thormaehlen (contact: www.thormae.de). // It is distributed without any warranty. #include #include #include #include #include #include class Renderer : protected QOpenGLFunctions_2_0 { public: float t; int width, height; double nearPlane, farPlane; int depthBits; public: Renderer() : t(0.0), nearPlane(2.0), farPlane(20.0) {} public: void resize(int w, int h) { glViewport(0, 0, w, h); width = w; height = h; } void display() { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective (30.0, (float)width/(float)height, nearPlane, farPlane); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // camera orbits in the y=10 plane // and looks at origin double rad = M_PI / 180.0f * t; gluLookAt(10.0*cos(rad), 10.0 , 10.0*sin(rad), // eye 0.0, 0.0, 0.0, // look at 0.0, 1.0, 0.0); // up //draw cube at origin drawCube(); } void init() { initializeOpenGLFunctions(); glEnable(GL_DEPTH_TEST); glGetIntegerv (GL_DEPTH_BITS, &depthBits); } void dispose() { } private: void drawCube() { glColor3f(1.0,0.0,0.0); glBegin(GL_POLYGON); glVertex3f(-1.0f, 1.0f, 1.0f); glVertex3f(-1.0f,-1.0f, 1.0f); glVertex3f( 1.0f,-1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f); glEnd(); glColor3f(0.0,1.0,0.0); glBegin(GL_POLYGON); glVertex3f( 1.0f, 1.0f,-1.0f); glVertex3f( 1.0f,-1.0f,-1.0f); glVertex3f(-1.0f,-1.0f,-1.0f); glVertex3f(-1.0f, 1.0f,-1.0f); glEnd(); glColor3f(0.0,0.0,1.0); glBegin(GL_POLYGON); glVertex3f( 1.0f, 1.0f, 1.0f); glVertex3f( 1.0f,-1.0f, 1.0f); glVertex3f( 1.0f,-1.0f,-1.0f); glVertex3f( 1.0f, 1.0f,-1.0f); glEnd(); glColor3f(1.0,1.0,0.0); glBegin(GL_POLYGON); glVertex3f(-1.0f, 1.0f,-1.0f); glVertex3f(-1.0f,-1.0f,-1.0f); glVertex3f(-1.0f,-1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f); glEnd(); glColor3f(1.0,1.0,1.0); glBegin(GL_POLYGON); glVertex3f( 1.0f, 1.0f,-1.0f); glVertex3f(-1.0f, 1.0f,-1.0f); glVertex3f(-1.0f, 1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f); glEnd(); glColor3f(0.0,1.0,1.0); glBegin(GL_POLYGON); glVertex3f( 1.0f, -1.0f, 1.0f); glVertex3f(-1.0f, -1.0f, 1.0f); glVertex3f(-1.0f, -1.0f,-1.0f); glVertex3f( 1.0f, -1.0f,-1.0f); glEnd(); } }; class MyWidget : public QOpenGLWidget { private: Renderer *renderer; QTimer *timer; public: MyWidget(QWidget *parent = NULL) : QOpenGLWidget(parent) { this->setWindowTitle("ZFighting: Press + and - key to change near and far plane"); this->resize(320, 320); renderer = new Renderer(); timer = new QTimer(this); connect(timer, SIGNAL(timeout()), this, SLOT(update())); timer->start(30); } ~MyWidget() { makeCurrent(); renderer->dispose(); doneCurrent(); delete renderer; delete timer; } protected: void initializeGL() { renderer->init(); } void resizeGL(int w, int h){ renderer->resize(w, h); } void paintGL() { float offset = 1.0f; renderer->t += offset; renderer->display(); } void keyPressEvent(QKeyEvent* event) { bool redraw = false; switch(event->key()) { case '1': renderer->nearPlane = 2.0; renderer->farPlane = 20.0; redraw = true; break; case '+': renderer->nearPlane *= 0.1; renderer->farPlane *= 10.0; redraw = true; break; case '-': renderer->nearPlane *= 10.0; renderer->farPlane *= 0.1; if(renderer->nearPlane > 2.0) renderer->nearPlane = 2.0; if(renderer->farPlane < 20.0) renderer->farPlane = 20.0; redraw = true; break; } if(redraw) { QString title = QString("Precision: %1 bits Near:%2 Far:%3").arg(renderer->depthBits).arg(renderer->nearPlane).arg(renderer->farPlane); this->setWindowTitle(title); this->update(); } } }; int main (int argc, char* argv[]) { // create a QApplication object that handles initialization, // finalization, and the main event loop QApplication appl(argc, argv); MyWidget widget; // create a widget widget.show(); //show the widget and its children return appl.exec(); // execute the application }