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CS 681 — Image Synthesis
(dt. Bildsynthese)

Level, degree of commitment Specialization module, depends on importing study program
Forms of teaching and learning,
workload
Lecture (4 SWS), recitation class (2 SWS),
270 hours (90 h attendance, 180 h private study)
Credit points,
formal requirements
9 CP
Course requirement(s): Successful completion of at least 50 percent of the points from the weekly exercises as well as at least 2 presentations of the tasks.
Examination type: Oral examination (individual examination) or written examination
Language,
Grading
English,
The grading is done with 0 to 15 points according to the examination regulations for the degree program M.Sc. Computer Science.
Subject, Origin Computer Science, M.Sc. Computer Science
Duration,
frequency
One semester,
In der Regel jedes Sommersemester
Person in charge of the module's outline Prof. Dr. Thorsten Thormählen

Contents

  • Simulation of light transport
  • Global Lighting Methods
  • Efficient programming of stream processors
  • 3D modelling and compositing
  • Volume rendering

Qualification Goals

Students will

  • know and can use methods to create computer-generated images of high visual quality; this includes, for example, topics such as modeling a dynamic virtual scene, free-form curves and surfaces, methods for global illumination, or methods for displaying volume data,
  • understand the architecture of current graphics cards and understand the graphics card as an enormously powerful stream processor with many parallel computational units that can be used for complex computations outside of computer graphics,
  • can apply parallel programming to the graphics card,
  • are able to apply scientific working methods in independently identifying, formulating and solving problems,
  • are able to speak freely about scientific content, both in front of an audience and in a discussion.

Prerequisites

None. The competences taught in the following modules are recommended: Object-oriented Programming, Graphics Programming.


Recommended Reading

  • Foley, James D.; Dam, Andries van; Feiner, Steven K.; Hughes, John F.: Computer Graphics - Principles and Practice, Addison Wesley, 1990; Zeppenfeld, Klaus: Lehrbuch der Grafikprogrammierung, Spektrum Akademischer Verlag, 2003/2004; Encarnacao, J.; Straßer, W.; Klein, R.: Graphische Datenverarbeitung I und II, Oldenbourg, 1996; Bungartz, Hans Joachim; Griebel, Michael; Zenger, Christoph: Einführung in die Computergraphik, Vieweg 2002; Bender, Michael; Brill, Manfred: Computergrafik., Hanser 2003; Watt, Alan: 3D Computer Graphics, Addison-Wesley 1999; Watt, Alan; Policarpo, Fabio: 3D Games: Real-time Rendering and Software Technology, Addison Wesley, 2001.



Please note:

This page describes a module according to the latest valid module guide in Winter semester 2023/24. Most rules valid for a module are not covered by the examination regulations and can therefore be updated on a semesterly basis. The following versions are available in the online module guide:

The module guide contains all modules, independent of the current event offer. Please compare the current course catalogue in Marvin.

The information in this online module guide was created automatically. Legally binding is only the information in the examination regulations (Prüfungsordnung). If you notice any discrepancies or errors, we would be grateful for any advice.