DOWNLOAD MY DEMO REEL VIDEO (~26MB)
(720p)
Real Ambient Occlusion
64 Shadow Maps simultaneously!
Screen-Space Ambient Occlusion
Depth of Field
HDR Environment Lighting
Real Refraction (Ray-Tracing in the Fragment Shader)
Depth of Field
HDR Environment Lighting
Atmospheric Scattering
Scattering in participating Media ("Light Shafts")
Depth of Field
Marble Material for the Computer Graphics II course
using FX Composer and HLSL.
Ray-Tracing Refraction II
Ray-Tracing Refraction I
Screen-Space Ambient Occlusion
Light Shafts
Screen-Space Ambient Occlusion with XNA in Real-Time

Motion Compensation for HDR Photography (Paper)
2006

Dragon with 800k triangles

Shadow Mapping

MPEG Analyzer used as University-Tool

2D Global Illumination (click to enlarge)

Another version of the room

Caustics! 2D Global Illumination

Caustics! 2D Global Illumination

2D Global Illumination

2D Global Illumination
Recursive Ray-Tracer

Recursive Ray-Tracer

Recursive Ray-Tracer

Sub-Sampling Ray-Tracer (C++/Direct3D)
watch a video of this

Sub-Sampling Ray-Tracer (C++/Direct3D)

Sub-Sampling Ray-Tracer (C++/Direct3D)



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