Main content

This entry is from Summer semester 2018 and might be obsolete. You can find a current equivalent here.

CS 581 — Graphics Programming
(dt. Grafikprogrammierung)

Level, degree of commitment Advanced module, depends on importing study program
Forms of teaching and learning,
workload
Lecture (4 SWS), recitation class (2 SWS),
270 hours (90 h attendance, 180 h private study)
Credit points,
formal requirements
9 CP
Course requirement(s): Oral or written examination
Examination type: Successful completion of at least 50 percent of the points from the weekly exercises as well as at least 2 presentations of the tasks.
Language,
Grading
German,
The grading is done with 0 to 15 points according to the examination regulations for the degree program B.Sc. Computer Science.
Subject, Origin Computer Science, B.Sc. Computer Science
Duration,
frequency
One semester,
In der Regel jedes Wintersemester
Person in charge of the module's outline Prof. Dr. Thorsten Thormählen

Contents

  • Graphical user interfaces
  • Representation and representation of 2D objects
  • Rasterization method
  • Polygon meshes
  • Object transformations
  • Cameras
  • Textures
  • Light and materials
  • Shadows and reflections

Qualification Goals

This modul teaches how to create interactive computer graphics applications. This includes the general concepts of computer graphics, which are independent of the programming environment, such as the mathematical description of 2D and 3D objects, lights and cameras, the representation of the 3D scene in a hierarchical scene graph, or a mathematical description of materials and their reflectance properties. By programming examples in a practice-oriented programming environment, the participants learn all the techniques necessary to independently implement their own computer graphics project in the future. To this end, also basics for creating graphical user interfaces are taught. In addition, the course aims at improving the overall ability of the participants to perform scientific work, to solve problems, and to communicate.


Prerequisites

Translation is missing. Here is the German original:

Keine. Empfohlen werden die Kompetenzen, die in den Modulen Objektorientierte Programmierung und Algorithmen und Datenstrukturen vermittelt werden.


Recommended Reading

  • Dave Shreiner. OpenGL Programming Guide : The Official Guide to Learning OpenGL, 2010;
  • Randi J. Rost, Bill Licea-Kane: OpenGL Shading Language, 2010;
  • Alan Watt. 3D Computer Graphics, Third Edition, 1999;
  • James D. Foley, Andries VanDam, Steven K. Feiner, John F. Hughes. Computer Graphics: Principles and Practice in C, Second Edition, 1995;



Please note:

This page describes a module according to the latest valid module guide in Summer semester 2018. Most rules valid for a module are not covered by the examination regulations and can therefore be updated on a semesterly basis. The following versions are available in the online module guide:

The module guide contains all modules, independent of the current event offer. Please compare the current course catalogue in Marvin.

The information in this online module guide was created automatically. Legally binding is only the information in the examination regulations (Prüfungsordnung). If you notice any discrepancies or errors, we would be grateful for any advice.