Main content
CS 581 — Graphics Programming
(dt. Grafikprogrammierung)
Level, degree of commitment | Advanced module, depends on importing study program |
Forms of teaching and learning, workload |
Lecture (4 SWS), recitation class (2 SWS), 270 hours (90 h attendance, 180 h private study) |
Credit points, formal requirements |
9 CP Course requirement(s): Successful completion of at least 50 percent of the points from the weekly exercises as well as at least 2 presentations of the tasks. Examination type: Oral examination (individual examination) or written examination |
Language, Grading |
German,The grading is done with 0 to 15 points according to the examination regulations for the degree program B.Sc. Computer Science. |
Subject, Origin | Computer Science, B.Sc. Computer Science |
Duration, frequency |
One semester, In der Regel jedes Wintersemester |
Person in charge of the module's outline | Prof. Dr. Thorsten Thormählen |
Contents
- Graphical user interfaces
- Representation and representation of 2D objects
- Rasterization method
- Polygon meshes
- Object transformations
- Cameras
- Textures
- Light and materials
- Shadows and reflections
Qualification Goals
Students will
- know general concepts of computer graphics, independent of the programming environment used, such as the mathematical description of 2D and 3D objects, lights and cameras, the representation of the 3D scene in a hierarchical scene graph or the mathematical description of materials and their reflectance properties,
- are able to apply all necessary techniques in a practical programming environment in order to independently realize concrete computer graphics projects in the future,
- know the basics of creating graphical user interfaces,
- are able to apply scientific working methods when solving problems independently and communicate the solution.
Prerequisites
None. The competences taught in the following modules are recommended: Object-oriented Programming, either Algorithms and Data Structures or Practical Informatics II: Data Structures and Algorithms for Pre-Service-Teachers.
Recommended Reading
- Dave Shreiner. OpenGL Programming Guide : The Official Guide to Learning OpenGL, 2010;
- Randi J. Rost, Bill Licea-Kane: OpenGL Shading Language, 2010;
- Alan Watt. 3D Computer Graphics, Third Edition, 1999;
- James D. Foley, Andries VanDam, Steven K. Feiner, John F. Hughes. Computer Graphics: Principles and Practice in C, Second Edition, 1995;
Please note:
This page describes a module according to the latest valid module guide in Winter semester 2023/24. Most rules valid for a module are not covered by the examination regulations and can therefore be updated on a semesterly basis. The following versions are available in the online module guide:
- Winter 2016/17
- Summer 2018
- Winter 2018/19
- Winter 2019/20
- Winter 2020/21
- Summer 2021
- Winter 2021/22
- Winter 2022/23
- Winter 2023/24
The module guide contains all modules, independent of the current event offer. Please compare the current course catalogue in Marvin.
The information in this online module guide was created automatically. Legally binding is only the information in the examination regulations (Prüfungsordnung). If you notice any discrepancies or errors, we would be grateful for any advice.