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CS 504 — Game Studio
(dt. Game Studio)

Level, degree of commitment Practical module, depends on importing study program
Forms of teaching and learning,
workload
Lecture (2 SWS), recitation class (2 SWS),
180 hours (60 h attendance, 120 h private study)
Credit points,
formal requirements
6 CP
Course requirement(s): Presentation of intermediate results. Attendance is compulsory.
Examination type: Presentation
Language,
Grading
German,
The grading is done with 0 to 15 points according to the examination regulations for the degree program B.Sc. Computer Science.
Subject, Origin Computer Science, Export only modules
Duration,
frequency
One semester,
each winter semester als Blockveranstaltung during the lecture-free period
Person in charge of the module's outline Prof. Dr. Thorsten Thormählen

Contents

This module provides an insight into game development using a game engine. In the course of the course, a computer game is to be conceptually elaborated and implemented. For this purpose, all required subareas and steps of the development, such as graphics programming, game design and programming of the game logic, will be highlighted. The goal of the course is to understand the individual phases of game development and to realize a working prototype of one's own game. A large part of the course consists of supervised independent work or working together in small groups.


Qualification Goals

The students

  • have a general insight into game development,
  • know a game engine and its components,
  • have in-depth programming knowledge,
  • are able to apply principles of project and time management,
  • are able to develop a working prototype of their own game,
  • have good communication and teamwork skills.

Prerequisites

The following modules are required: either Introduction to Computer Science or Object-oriented Programming. Prior knowledge of graphics programming is an advantage.


Recommended Reading

  • Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition, Jeremy Gibson Bond, eText ISBN 9780134659886, print text ISBN 9780134659862



Please note:

This page describes a module according to the latest valid module guide in Winter semester 2023/24. Most rules valid for a module are not covered by the examination regulations and can therefore be updated on a semesterly basis. The following versions are available in the online module guide:

  • Winter 2016/17 (no corresponding element)
  • Summer 2018 (no corresponding element)
  • Winter 2018/19 (no corresponding element)
  • Winter 2019/20 (no corresponding element)
  • Winter 2020/21 (no corresponding element)
  • Summer 2021 (no corresponding element)
  • Winter 2021/22 (no corresponding element)
  • Winter 2022/23 (no corresponding element)
  • Winter 2023/24

The module guide contains all modules, independent of the current event offer. Please compare the current course catalogue in Marvin.

The information in this online module guide was created automatically. Legally binding is only the information in the examination regulations (Prüfungsordnung). If you notice any discrepancies or errors, we would be grateful for any advice.