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This entry is from Winter semester 2016/17 and might be obsolete. You can find a current equivalent here.
CS 681 — Image Synthesis
(dt. Bildsynthese)
Level, degree of commitment | Specialization module, compulsory elective module |
Forms of teaching and learning, workload |
Lecture (4 SWS), recitation class (2 SWS), 270 hours (90 h attendance, 180 h private study) |
Credit points, formal requirements |
9 CP Course requirement(s): Oral or written examination Examination type: Successful completion of at least 50 percent of the points from the weekly exercises as well as at least 2 presentations of the tasks. |
Language, Grading |
German,The grading is done with 0 to 15 points according to the examination regulations for the degree program M.Sc. Computer Science. |
Duration, frequency |
One semester, In der Regel jedes Sommersemester |
Person in charge of the module's outline | Prof. Dr. Thorsten Thormählen |
Contents
- Simulation of light transport
- Global Lighting Methods
- Efficient programming of stream processors
- 3D modelling and compositing
- Volume rendering
Qualification Goals
In the lecture, methods are introduced that enable participants to create computer-generated images of high visual quality. This includes topics such as modeling a dynamic virtual scene, freeform curves and surfaces, methods for global illumination, or methods for displaying volume data. Another goal of the lecture is to give the participants an understanding of the architecture of current graphics cards, so that the graphics card is understood as an enormously powerful stream processor with many parallel computational units, which can also be used for complex computations outside of computer graphics. To this end, parallel programming of the graphics card will be practiced using practical examples. In addition, the general ability to work scientifically and solve problems as well as the communication skills of the participants will be improved.
Prerequisites
Translation is missing. Here is the German original:
Keine. Empfohlen werden die Kompetenzen, die in den Modulen Objektorientierte Programmierung und Grafikprogrammierung vermittelt werden.
Applicability
Module imported from M.Sc. Computer Science.
It can be attended at FB12 in study program(s)
- B.Sc. Computer Science
- M.Sc. Data Science
- M.Sc. Computer Science
- M.Sc. Mathematics
- LAaG Computer Science
When studying LAaG Computer Science, this module can be attended in the study area Specialization Modules.
Recommended Reading
- Foley, James D.; Dam, Andries van; Feiner, Steven K.; Hughes, John F.: Computer Graphics - Principles and Practice, Addison Wesley, 1990; Zeppenfeld, Klaus: Lehrbuch der Grafikprogrammierung, Spektrum Akademischer Verlag, 2003/2004; Encarnacao, J.; Straßer, W.; Klein, R.: Graphische Datenverarbeitung I und II, Oldenbourg, 1996; Bungartz, Hans Joachim; Griebel, Michael; Zenger, Christoph: Einführung in die Computergraphik, Vieweg 2002; Bender, Michael; Brill, Manfred: Computergrafik., Hanser 2003; Watt, Alan: 3D Computer Graphics, Addison-Wesley 1999; Watt, Alan; Policarpo, Fabio: 3D Games: Real-time Rendering and Software Technology, Addison Wesley, 2001.
Please note:
This page describes a module according to the latest valid module guide in Winter semester 2016/17. Most rules valid for a module are not covered by the examination regulations and can therefore be updated on a semesterly basis. The following versions are available in the online module guide:
- Winter 2016/17
- Summer 2018
- Winter 2018/19
- Winter 2019/20
- Winter 2020/21
- Summer 2021
- Winter 2021/22
- Winter 2022/23
- Winter 2023/24
The module guide contains all modules, independent of the current event offer. Please compare the current course catalogue in Marvin.
The information in this online module guide was created automatically. Legally binding is only the information in the examination regulations (Prüfungsordnung). If you notice any discrepancies or errors, we would be grateful for any advice.