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CS 532 — Software Design and Programming Techniques
(dt. Software Design und Programmiertechniken)

Level, degree of commitment Advanced module, depends on importing study program
Forms of teaching and learning,
Lecture (2 SWS), recitation class (2 SWS),
180 hours (60 h attendance, 120 h private study)
Credit points,
formal requirements
6 CP
Course requirement(s): Successful completion of at least 50 percent of the points from the weekly exercises as well as at least 2 presentations of the tasks.
Examination type: Oral examination (individual examination) or written examination
The grading is done with 0 to 15 points according to the examination regulations for the degree program B.Sc. Computer Science.
Subject, Origin Computer Science, B.Sc. Computer Science
One semester,
each summer semester
Person in charge of the module's outline Prof. Dr. Christoph Bockisch


The objective of this module is to provide knowledge on how software design and various programming techniques can increase the effectiveness of software engineers throughout the software life cycle. In addition to classic design techniques such as design and architectural patterns, design heuristics, and framework design, this module introduces a wide range of programming techniques and tools. These include software component standards, debuggers, and testing tools. Students will be trained in various design and programming techniques from academia and industrial practice, both by reading appropriate articles in the research literature and by experimenting with appropriate tools.

Qualification Goals

Students will be able to,

  • describe what types of design and programming techniques exist and how to use them,
  • understand the uses and power of these techniques,
  • understand the theoretical foundations
  • compare and apply tools for programming and software analysis of real programs,
  • to apply scientific working methods in independently identifying, formulating and solving problems,
  • speak freely about scientific content, both in front of an audience and in a discussion.


None. The competences taught in the following modules are recommended: Object-oriented Programming, Software Engineering.

Recommended Reading

  • Entwurfsmuster: Elemente wiederverwendbarer objektorientierter Software von E. Gamma et al. Addison-Wesley, 2009.
  • Weitere Literatur wird in der Veranstaltung bekanntgegeben.

Please note:

This page describes a module according to the latest valid module guide in Winter semester 2023/24. Most rules valid for a module are not covered by the examination regulations and can therefore be updated on a semesterly basis. The following versions are available in the online module guide:

The module guide contains all modules, independent of the current event offer. Please compare the current course catalogue in Marvin.

The information in this online module guide was created automatically. Legally binding is only the information in the examination regulations (Prüfungsordnung). If you notice any discrepancies or errors, we would be grateful for any advice.